Introducing the Watercrown Productions Arcade!
That’s right…I’m not only an artist, a programmer and a translator, I’m now officially a game designer. These past few weeks toying with Flash (with the help of some experts in the field) have taught me two important things:
1. Object-oriented programming is pure awesomeness.
2. Getting little targeting cursors to materialize between asteroids precisely where you want them is a lot harder than it sounds.
At any rate, my first project, a little arcade game called Hyper Collider, is now (hopefully) ready for prime time. It’s probably not everyone’s cup of tea: the finished product is a little on the easy side, even after the difficulty ramps up, but hopefully the retro visuals will make up for it.
Enjoy, one and all.