And now, almost a year later, I have both an update and a confession to make.
The project has been in beta for the past few weeks. For most intents and purposes, it is done. I could release a perfectly playable patch right now…if I were absolutely insane, that is. The beta testers (thank you all; you’ll all get special mention in the readme file) have ferreted out bugs and typos my initial alpha missed, and their suggestions have proved invaluable in resolving some long-standing issues. The German version’s disappearing cursor issue has been resolved: the cursor would vanish in empty inventory slots due to there being nothing to highlight, but now empty slots in all menus display a string of hyphens (like “—–”) so that the cursor no longer vanishes. I’ve also taken the liberty of rearranging the name entry screen to solve this issue there as well, and the cooking interface has been rearranged to take advantage of the longer item names (read: things have been moved around so they actually fit). Speaking of the cooking interface, an issue where the quantity of items produced wouldn’t display properly has also been fixed, as has the mysterious missing gradient in Wyndia’s textboxes.
And all that’s on top of the other bugfixes and improvements I made before the beta started. The English version of the patch will overall be much more polished than the original German version, fixing numerous issues both minor and major and restoring features missing from the German patch.
Breath of Fire 2: The Fated Child is coming, bigger, badder and better than ever. Be ready for it.